China’s newest export puts virtual reality at the front lines
Seriously, are we ready for China’s newest entertainment import that could change the way we like our gaming? This is a question that all developers, retailers, players and other stakeholders in the video gaming industry must ask themselves. Now as we all know, China has been competing with USA, South Korea, India, and other renowned countries all over the world in many aspects of production and products, including the development of video games. It seems they’ve been hard at work with a totally new strategy that takes-on the newest level of reality for video games as you’ll soon read.
Virtual reality brings together friends
Developers of Chinese video games are keen to get rid of isolation, which is the primary disadvantage of the platform that nearly 100% of video games represent. They appreciate the fact that present and future gamers would love to be transported to a different world and engage in enjoyable activities with their friends. Besides that point, gamers recently who enjoy the eSport style of gaming are stronger than ever with even more apt skills to compete together and combine skills as a team, rather than single player games tended to be more isolated.
Physically collaborative video games
If you prefer to play imported games from China, then you ought to ready for a revolution. You already knew that many of the popular games were already Chinese exports including titles such as: Littlest Pet Shop, Commando: Steel Disaster, or the wildly popular Rayman 3: Hoodlum Havoc. Developers in a country where hardline communism is part of everyday life- are trying to find new ways of making the body become more than a simple anchor (in a matter of speaking)… The future of Chinese video games is obviously the overt recognition and augmentation of physical bodies in both gaming and playing. In short- they’ve actually started thinking ‘outside the box’ for a change! Future of “AR” (augmented reality) should you choose to play these kinds of games from China, is that you’ll discover most of them are designed to make the world seem more silly, less logical and contain a lot more joy than the violent-laden war machine games kids are hooked on currently. Is this the same China we keep hearing about to be so oppressive? For instance, there are certain fanciful, exploratory applications which allow you to virtually place objects against backdrops of physical environments. Learning is all part of the games, and the fact that many of them are focused on joint partners and group play is an important clue to remember.
Incremental console updates
The introduction of incremental video game console updates is among the greatest changes to the gaming industry in itself. The only downer is that- there’s are some propaganda-related video games which are capable of supporting High Dynamic Range, as well as 4K movies. Kind of what Xbox Live is all about right now. The up side is- this is completely designed to fully support Virtual Reality and 4K play stations that connect many players to a single console network connection.
Emergence of specialized stores
Developers of these new video games in China have discovered that many of their games in retail stores go unnoticed or even un-played, because of the huge number of standardized propaganda video games outnumber those available in such stores. For this reason, the developers are setting up specialized distribution services, which are actually social gathering ‘market places’ that allow you to pay what you can afford. Think of the most recent MLG event featuring: “League of Legends” playoffs. Truly a group inspired video game revolution.
Elimination of crunch
Developers of Chinese video games have discovered the numerous benefits of eliminating Crunch too. Essentially, crunch is the unpaid and obligatory overtime in months, weeks or days leading to the release of video games. Especially for Chinese game developers- it has been a major concern in the video gaming industry for many years. Now that China has lifted their countrywide ban on video gaming, we might see at last the emergence of a culture that brings-in something new and exciting which can potentially bring together teens and youth instead of shutting them in a darkened room never to be seen. As we’ve seen before, what works for some countries isn’t always the model that mainstream companies want to push. One can only guess which will prevail more in the coming months and years.